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Can
computer games help us save the planet?
There
are many theories on how we can save the planet – from
carbon emission taxes and more environmentally efficient motor
vehicles at one end of the spectrum to personal activities
like shorter showers and planting trees at the other.
And there are just as many theories about how we can ensure
emerging generations are better aware of the need to be more
environmentally sensitive and sensible than their predecessors.
Dr Naarah Sawers, one of the inaugural recipients of an Alfred
Deakin Postdoctoral Fellowship, is fascinated by the role
that computer games, now an accepted part of children’s
literature, might have in raising awareness on environmental
matters.
“The role that children’s literature plays in
our society is incredibly important,” said Dr Sawers
who is from Deakin’s School of Communication and Creative
Arts.
“A lot of my work at Deakin, first with my PhD and now
with the post doctorate scholarship, is about analysing the
impact of children’s literature, assessing it morally
and ethically.
“The project I am currently working on thanks to the
Alfred Deakin Fellowship looks at the representations of the
environment and environmental agendas in computer games for
children.
“Games are really interesting compared to other texts
such as novels or films because the participant is active
in their engagement. They have to make decisions and choices
when engaging the game.
“So in terms of analysis, what I am hoping this project
will contribute is a more nuanced understanding of young
people’s
choices and decisions around environmental ethics and values.
“For instance, do they, in the game, decide to build
a multi-storey complex and increase their financial budget,
or do they decide to plan a forest of trees and therefore
increase their environmental health?
“It seems at this early stage there is not a lot of
cross-over yet between eco-critical studies and analysis of
games.
“That might be because they are relatively new subjects.
Whatever the reason, it is also part of my work to see what
we might be able to do to bridge the gap.”
Already though, around the world a number of government agencies
have started using computer games to engage with children
on the environment.
“The first thing I had to do was collate a data base
of the games and then start the process of analysing how they
function in socialising children into environmental citizenship,”
Dr Sawers said.
“In Australia, the Federal Government and the ABC have
produced a game called Catchment Detox which looks at managing
river catchment areas.
“New Zealand and the UK also have government sponsored
computer games where environmental issues are the focus.
“There are also commercial bodies like Starbucks and
Nickelodeon that have recently produced computer games designed
for young people to engage in environmental responsibility.
My role is to analyse these games for their cultural effectiveness.”
Less environmentally conscious computer games might also be
unintentionally driving home the message.
“There are a lot of post-Apocalypse games and the young
gamer might be positioned, as part of playing those games,
to perceive environmental crises as both inevitable and salvageable.
“Games about evolution are also worth considering from
the view of environmental ethics.
“It’s something my colleagues here at Deakin and
I believe is important to study.”
Dr Sawers said being given the chance to continue to work
with Deakin’s world-renowned expert in children’s
literature, Professor Clare Bradford, through the Alfred Deakin
Postdoctoral Fellowship made her feel privileged and supported.
“After I finished my Honours degree at Deakin, I took
a year off to work with Anglicare, the not-for-profit charity,”
she said.
“I was then offered the choice of taking up an APA (Australian
Postgraduate Award) for my Higher Degree Studies at Deakin
or the University of Melbourne.
“I made a considered decision to remain at Deakin predominantly
because the discipline in which I worked, literary studies,
was dynamic, intellectually rigorous and contained internationally
respected scholars, but it also afforded a level of personal
support that is often absent in academic environments.
“Fortunately I made the right decision; the experience
I gained during my PhD candidature, through the emphasis children’s
literature at Deakin has on the teaching-research nexus, mentoring
and team support, has meant that I was successful in my application
for the Alfred Deakin Post-doc.”
Dr Sawers completed her PhD in April last year and that thesis
was turned into a book - Critical Fictions: Science, Feminism,
and Corporeal Subjectivity.
In June, she was awarded one of the inaugural Alfred Deakin
Postdoctoral Fellowships, a program set up by Professor David
Stokes, Deakin’s DVC (Research) to attract and encourage
the next generation of researchers at the University.
“I feel I am part of helping us achieve critical mass,”
Dr Sawers said. “I feel particularly fortunate.”
If her work in analysing the capacity of computer games is
successful in creating future generations of more environmentally
sensible generations, we might all get to share in that fortune.
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